Guillaume du Paix

Description:

Brawn 2
Finesse 3
Wits 2
Resolve 2
Panache 2

Arcana: Chariot (Overconfident/Victorious)

Advantages
Foul Weather Jack
Noble
Scoundrel
Paix Accent
(Avalon, Castille, Montaigne (R/W), Thean, Vendel, Vodacce)

Swordsman School: Tout Pres
Corps a Corps 2
Double Parry 2
Tagging 2
Exploit Weakness 2

Apprentice: Students of the Tout Près school are intimately familiar with many common objects that they might need to defend themselves. The off-hand penalty is negated when you are using an Improvised Weapon. In addition, you receive one Free Raise when using Parry (Improvised Weapon) as an Active Defense.

Sorcery: Porte (Full Blooded)
Attunement 2
Blooding 2
Bring 2
Pocket 1

Fencing
Attack 3
Parry 3

Dirty Fighting
Attack 1

Courtier
Dancing 1
Etiquette 1
Fashion 1
Oratory 1

Criminal
Gambling 1
Shadowing 1
Stealth 1

Streetwise
Socializing 1
Street Navigation 1

Athlete
Climbing 1
Footwork 1
Sprinting 1
Throwing 1

Past – Ten of Staves: Since you were a child, trouble has had a way of finding you. No matter what you did, no matter how many problems you solved, more would follow. You have always been plagued with more than your fair share of problems and adventure.

Present – Two of Staves: Your family can trace its lineage back to royalty. It is one of the oldest and most powerful in Montaigne, and is very influential at court.

Future – Ten of Coins: You will soon become famous. Wanted 2

Bio:

Guillaume du Paix

Into the Azure sky DarkLordOfJello